Designed by Fu-Kwun Hwang http://www.phy.ntnu.edu.tw/ntnujava/ remixed by
lookang Reference taken from Juan
M. Aguirregabiria's http://www.compadre.org/osp/items/detail.cfm?ID=7902
and Andrew Duffy's http://www.compadre.org/osp/items/detail.cfm?ID=9982
which made the remixing of this simulation a lot easier :) lookang
thanks to the all of them great physics teachers. For more info: http://weelookang.blogspot.sg/2011/09/ejs-open-source-1-dimension-doppler.html
The Doppler effect
The Doppler effect describes the shift in frequency of a wave that is
produced by the motion of either the wave source or the observer of the
wave (or both).
A sound source is moving with velocity v
along the horizontal axis. Every period T a
wave front leaves the source and travels with velocity c with
respect to a medium (say air), assuming no air motion. A detector
is located at position (x, y)
and may move with velocity (dx/dt, dy/dt).
To promote ease of learning, only the x direction is enabled, thus, making
exploration confined to 1 Dimension.
-
You may change via sliders and edit the values of the aforementioned
quantities, as well as the time interval dt between animation
frames.
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The source and detector position may also be chosen by means of the
sliders.
-
Press Initial to set t = 0 and the source at its initial
position.
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Press Continue to start or continue the animation.
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Press Stop to pause the animation, and Reset to recover
the default settings.
In the graphics window below the animation a vertical red
(green) bar is displayed each time a wave
front leaves the source (reaches
the detector).