Rolling without sliding on an accelerated platform
A cylinder rolls without sliding over a platform, which can move with zero
or constant acceleration in the direction perpendicular to the cylinder
axis.
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Below you may select the platform acceleration a,
as well as its initial velocity v.
It is also possible to select the initial position and velocity (X
and V) of cylinderr's center of mass. X may also be set
by dragging the cylinder center with the mouse.
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By pressing Frame you change the reference frame (laboratory
or platform) used in the animation.
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N is the number (from 0 to 32) of
periphery points that will have their velocity shown as a vector.
Checking V you will also see the
velocity of the center of mass. All velocities in display (including
that of the platform or the laboratory) are relative to the currently
selected reference frame. If the velocity vectors are too long or too
short, change scale.
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To get information on an element, put over it the mouse pointer to see
the corresponding tooltip.
Activities
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First of all, let us assume the platform is at rest in the laboratory, v
= a = 0, and the cylinder center is
moving with non-zero velocity V non-zero. Sketch the velocity
field in eight periphery points, including the topmost nd the one
resting on the platform.
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Use the animation to check your drawing.
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Now select a small value for the acceleration, say a
= 0.04. Before your run the simulation try guessing (or, better,
computing) what will happen.
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What changes when the problem is analyzed from the platform frame?
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Try different (positive, negative and null) values for the initial V.
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Check that the angle of a cylinder radius with the vertical is
φ
= φ0 + ω0 t - a
t2/3R,
where a = a
is the platform acceleration R the cylinder radius (0.5 in the
animation units) and
ω0 = (V0 -
v0)/R,
V0 = V and v0
= v being the initial velocity of the
cylinder center and the platform.
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Check also that the position of the cylinder center is given by
X
= X0 + V0 t + a t2/6.
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Which is the minimum value of the friction coefficient necessary to
avoid sliding?
This is an English translation of the Basque original for a course
on mechanics, oscillations and waves.
It requires Java
1.5 or newer and was created by Juan
M. Aguirregabiria with Easy
Java Simulations (Ejs) by Francisco
Esquembre. I thank Wolfgang Christian and Francisco Esquembre for
their help.