Rolling without sliding on an accelerated platform

A cylinder rolls without sliding over a platform, which can move with zero or constant acceleration in the direction perpendicular to the cylinder axis.


Activities

  1. First of all, let us assume the platform is at rest in the laboratory, v = a = 0, and the cylinder center is moving with non-zero velocity V non-zero. Sketch the velocity field in eight periphery points, including the topmost nd the one resting on the platform.
  2. Use the animation to check your drawing.
  3. Now select a small value for the acceleration, say a = 0.04. Before your run the simulation try guessing (or, better, computing) what will happen.
  4. What changes when the problem is analyzed from the platform frame?
  5. Try different (positive, negative and null) values for the initial V.
  6. Check that the angle of a cylinder radius with the vertical is
    φ = φ0 + ω0 t - a t2/3R,
    where a = a is the platform acceleration R the cylinder radius (0.5 in the animation units) and
    ω0 = (V0 - v0)/R,
    V0 = V and v0 = v being the initial velocity of the cylinder center and the platform.
  7. Check also that the position of the cylinder center is given by
    X = X0 + V0 t + a t2/6.
  8. Which is the minimum value of the friction coefficient necessary to avoid sliding?



This is an English translation of the Basque original for a course on mechanics, oscillations and waves.
It requires Java 1.5 or newer and was created by Juan M. Aguirregabiria with Easy Java Simulations (Ejs) by Francisco Esquembre. I thank Wolfgang Christian and Francisco Esquembre for their help.